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AI RPG Experiments on Love

Year 2025
Type Experiments
Role Game Designer / Game Developer
AIGameRPGExperiments
AI RPG Experiments on Love

Overview

My experiments started as I was interested in making a game that could show love’s multifaceted nature through interactive storytelling, inviting users to discover love stories from across cultures and times.

The theme of the game was about the player having to deliver a love letter to their lover (the lover in this case being the woman in the artwork ‘Love Letter’ by Jean Honoré Fragonard) and have to navigate potential obstacles stopping them from doing so.

Experiments

Love Letter 'point and click' game prototype w/ Gemini 1.0
Love Letter 'fantasy procedural generation rpg' prototype w/ GPT4-o
Love Letter 'fantasy procedural generation rpg' prototype w/ GPT4-o
Love Letter 'fantasy procedural generation rpg' prototype w/ GPT4-o

Reflections

A game is a series of meaningful choices.

More choices do not necessarily mean better choices.

The role of the game designer is to craft an experience, not just an open-ended system.

What is AI good at?

  • Enhancing NPC depth
  • Generating contextualized dialogue
  • Personalising content

What AI isn’t good at:

  • Structuring meaningful progression
  • Creating systemic interactions
  • Revolutionising gameplay itself

What is the potential for AI and role playing games

  • LLMs that integrate with procedural game systems, from “reactive” to “proactive” AI, incorporate spatial, mechanical, and narrative awareness